The Design of Everyday Things
PaperbackFirst published 1988UX★★★★★ 4.0 (3 reviews)
$19.99
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Why read it
The classic on why doors, stoves and software confuse people, and why that is rarely the user's fault. Foundational vocabulary for any designer.
Key ideas
- Good design makes the possible actions visible and gives clear feedback.
- Most so-called human error is really design error.
- Products work best when they match the mental models people bring to them.